Fixed engine the symbolpath not changing to cheat what you wish, and add engine the game's exe cheat to the symbol path search by default.
Auto Assembler: Registersymbol now works with aobscan results.
Also a engine few new features that can come handy Download: Cheat Engine.8.1 Fixes: Fixed engine several issues cheat with the structure compare Fixed the commonality scanner from picking up unrelated registers for comparison Fixed speedhack hotkeys Fixed ultimap 1 Fixed a bunch of random access violations.
Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line.
Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy.Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for.Fixed the stackview in 64-bit ce when targeting a 32-bit program.The symbolhandler now has a better distinction between 32 and 64-bit modules.
Some features like Ultimap are still Intel only, but int hooks work Post release fixes (max 7 days after initial release : Fixed getItems for menu and add the default array indexer for Menu : Fixed select and scroll in the editor.
Added mouse4 and mouse5 to the lua defines.
Added some hotkey timing functions to lua.
Addresslist: Changing a records' value (lua setValue) now cnet supports lua statements if the new value is enclosed by brackets (Example: 12-2 becomes 10, and readInteger(0x00400500)10 returns the value at with 10 added to it).
The foundlist now shows a "previous value" column and marks differences red.The autoassembler can now handle luavar when it's an integer instead cnet of string.And if you have questions, don't hesitate to ask them in the forum Fixes: Fixed some more high dpi issues engine Fixed issues with the dropdown list in memory records Fixed pointer offset symbols not calculating properly Fixed registered binutils Fixed graphical issues with the tablist.D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered D3D: Also works on 64-bit targets now Symbolhandler: It now interprets "riablename" and returns the offset of variablename in the structure.Txt) Minor patches: nbsp: - Fixed speedhack hotkey speed asignments and some commonalityscanner issues nbsp: - Fixed only when down speedhack option nbsp: - Fixed ultimap1 - Fixed ultimap2 on some systems - Fixed enableDRM from crashing - Fixed one disassembler instruction Russian.December 24 2018: Cheat Engine.8.2 Released: Here's a new version cnet for the hollidays.Fixes: Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8).CCleaner.17.4808 Free / Professional, advanced System Optimizer, toolwiz Care 00 Final Rus.Structure compare now digs deeper into pointers.The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize.February 7 2019: Cheat Engine.8.3 Released: New version with a bunch of improvements to make using CE easier and some bugfixes Download: Cheat Engine.8.3, please report bugs and give suggestions for improvements.Fixed Write*Localcommands : Fixed AA Define(xxx, previousdefinexxx) Update: Big thanks to sergant for providing us with the latest translation files for the Russian language.Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them.Memory Scan: Fixed the percentage scan.Hotkeys: Fixed the attach to foreground hotkey.